![]() But that argument also goes for anyone with a Sorcerer in his hero ranks.Running the game ▪ Controls ▪ Bugs and Troubleshooting Leader Creation Leaders ▪ Classes ▪ Races ▪ Specializations Game Type ▪ Campaign ▪ Scenarios ▪ Random Maps Multiplayer Glossary So concealment is always somewhat effective. But the detection range is limited to the vision range of the hero that has it. True Sight is an ability every hero can get, I think, and should always be taken, if he does not it is his fault. Spelljammers prevent the casting of spells from all players but their owner in a 3 Hex radius.īreaking a real (3 stacks vs 4 stacks) siege against a dreadnought is not something I desire ever. Construction costs 30 Mana, 30 Gold, and takes 2 Turns to complete.
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