![]() ![]() (Image credit: Mimimi Games) Hector Mendoza It has a very limited number of uses, so save it for when you have a really tight cluster of enemies and you can take out multiple targets at once. Throwing a gas bomb stuns all enemies in a small radius, giving you a few seconds to tie them up before they regain consciousness. It’s not great in an out-and-out gunfight, where the slow firing speed and inability to hit multiple targets makes it less useful than Cooper’s revolvers or Hector’s shotgun.Ī standard healing skill, Doc’s bandages let him heal a moderate amount of HP, and can be used on either himself or an ally.ĭoc doesn’t get this ability until his second appearance, but it’s very powerful. Despite being a gun it can actually be used stealthily because the extremely long range means he can stand somewhere out of earshot while sniping enemies from afar. Pulling an enemy out of position is a strong way to break up a group of guards who are watching each other’s backs.ĭoc’s custom revolver is the longest ranged weapon in the game, a sniper rifle in all but name. ![]() What really matters here is the powerful distraction. The gas is the least useful part of the attack, but it buys Doc a few extra seconds if he can’t stick the guard with a syringe fast enough. Here are Doc's abilities:ĭoc’s distraction attack is to toss his bag out into the open, causing any enemy who can see it in their vision cone to walk over and try to open it, at which point it explodes in gas, blinding them for a few seconds. You will usually want Doc to stay at the edges of a conflict, either pulling people away with his bag or using his gas and sniper attacks to incapacitate enemies from a safe distance. He can’t climb or swim and moves slowly when carrying bodies, but he has several powerful ranged attacks to make up for it. She asks them why they're making so much noise, and Mo tells her that there's a killer at the window.Doc is far less mobile than Cooper. Mo and Dale creep over to the sofa, ready to wake up the Colonel.They start hollering for the Colonel since they're convinced that this guy is the killer… but he doesn't respond.Mo follows his gaze and sees an unfamiliar man in her window. As they're plotting, though, Dale looks up and his face goes pale.They'll start searching for clues about the murderer right away. They decide to start their own detective agency, dubbing themselves the Desperado Detective Agency.He's moaning and groaning about how he'll go to jail for the rest of his life (or get the electric chair), and Mo tells him to calm down they'll figure out who the real killer is.In the middle of the night, Mo wakes up to someone tapping on the window and freaks out, thinking that it's the murderer-but it's just Dale.She also calls Dale and tells him that he's probably a suspect in the murder since he was the last person to be seen with Mr.In her room, Mo pulls out a notebook and writes to her upstream mother (what she calls her real mother) about Mr.Then Mo says that she'll sleep with her door open and the Colonel says that he'll sleep on the sofa. He asks her if she's scared, and they both admit that they're a little frightened. ![]() The Colonel tells her to stay back while he searches the house, but he just finds that the bulb has burned out-no one's hiding out in their home.When the Colonel and Mo walk back to the house, they're worried because they don't see the light from Mo's Elvis nightlight, which she always keeps on.
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